![]() Fairytale Fights would have been starkly disappointing as an XBLA or PSN download-only title, but as a retail game taking up shelf space, it's absolute failure. I can think of no earthly reason why anyone should spend time with this game, especially with the overflowing cornucopia of high-quality titles all vying for attention this holiday season. With a nonexistent base of gameplay to build upon, every other aspect of the title (including that golden fairytale premise) is utterly wasted. Is it really supposed to matter that the game includes volumetric liquid blood-spilling, or a robotic, blade-laden version of Pinocchio when the core experience is so painfully limited and boring? Put as much lipstick on as you want, but the straw-hut pig underneath is still a straw-hut pig. ![]() I will admit that I liked the art direction and the psychotically gleeful envisioning of Fairytale Fights's world, but games need a lot more than cute visuals and a neat idea to be a success. ![]() This unusual, unwieldy, unchangeable choice didn't add any value to the overall design, and it made my thumb pretty damned sore, to boot. Combos frequently travel away from enemies despite pressing the stick towards them, and it's very common to push down and have an attack go in any direction but. It might have made sense if the direction pressed actually corresponded to the direction that attacks go in, but there doesn't seem to be much rhyme or reason to it. Making matters worse, attacking is bizarrely mapped to the right stick and requires constant tapping to maintain the offensive. No matter what you have, it's all about the same. Axes, pliers, rolled-up newspapers, paddles, chandeliers, swords, mandolins, swordfish, hammers, chainsaws, slingshots, magic wands, and dozens of other things can be found and used, but there's not a lot of appreciable difference between types of weapons and not nearly enough variety in their use to make up for the extremely shallow combat. To be completely fair, there are a wide variety of weapons to be wielded. Once you've seen the first fifteen minutes, you've seen the game. It's literally attack, attack, attack and move on. No grappling, no spectacular super moves, no leveling up, no stats to increase, nothing to earn, nothing to learn, no way to customize or personalize characters… nothing. In this particular case, sadly, that's all the player gets. This is a time-tested formula that has proven successful many times in the past, but there's usually more to it than just that. In a nutshell, players take one of four fabled characters and essentially walk from left to right while killing everything that crosses their path. I'm sorry to say that Fairytale Fights didn't bother going any further once the main idea was penciled in. What's not to like about this concept? I was halfway sold just thinking about the possibilities, but having potential is one thing… Actually capitalizing on it is something else entirely. Snow White taking shots with a blunderbuss? Even better. Red Riding Hood wielding a cleaver sounds pretty exciting. Take well-loved tales everyone knows and skew them in a hyper-violent way. I mean, don't get me wrong-the premise is golden. Green light." The fact that this happened simply does not compute. ![]() At some point, someone had to have looked at it and said "Yeah, let's go with this. WTF The amount of ice needed for my right thumb after two hours.Īfter playing Fairytale Fights, I couldn't help but wonder how this game got made. LOW There is absolutely no depth to the gameplay. red/gold Thomas Buoyant spoon the blue/silver was close behind.HIGH Skewing classic fairytales is a great premise. Baits should be kept close to the bottom and to the sides of the main channel. Sculpins, red fin minnows and crawdad tails will work well. Keep a variety of live bait on board for the browns. The hopper season is slowing, but your red-silver and zebra midges should be kept close-they're a necessity for fly tackle. The rainbow catch has been fabulous: They're snapping up the shrimp and egg combo, and we’re continuing to see success with X-Factor bubblegum pink worms and mousetails – good sizes among the catch, too-several rainbows measured at 16 inches or above. Generation continues to be low, minimum flow in the mornings followed with increased releases in late afternoon for 5-6 hours averaging around 4 units (12,000 cfs). Bull Shoals Lake reads 656.89 mls or 5 feet below power pool for this time of year. Cool mornings, warm days, perfect weather for float fishing on the White for trout. Cotter, Arkansas - We’re starting to see some nip in the air – autumn's finally popping out.
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